10 Sec Physics: “Post Mortem” and Future Plans.

 

 

 

 

banner 10sp

 

I’ve finally recovered from the weekend an feel its time to write a “post mortem” for my game 10 Second Physics.

So first off I want to say that I had so much fun and learned so much during the weekend all thanks to you guys in the Ludum Dare community ,thanks to everyone who has rated ,commented and played my game. You all made my first Ludum dare a memorable experience.

So lets crack this body open and find out how it died!!!

-The Good-

  • My own character movement script:

This was one of my main goals when entering the competition. I wanted to implement my own player controlled movement script as I find the default one for the unity engine to be a bit too awkward. Now I know the controls aren’t the greatest, but I’m proud of what I achieved here .

 

  • Level and Puzzle Design:

My favorite part of making games is designing levels. Ever since as a kid when I would design levels for “Tony Hawkes Pro Skater” I have loved the prospect of designing clever levels. One thing I like about level design is that you have the power to control the players emotions or thought patterns from how a single line can create a feeling of urgency to how a complicated puzzle may confuse you and make you spend more time on a level. I had a good time coming up with puzzles which to me seem simple but to someone who has to process it all in one go it may convert what is ten seconds for me into a whole minute to work out what to do. When I decided to make it puzzle based and not action based I looked at a few articles online about puzzle design, this was probably one of my best decisions I made about this game.

 

-The Bad-

  • time management:

During the Jam I often found myself not sure what to work on next or how long something would take. This was noticeable on day 1 when I didn’t give up trying to implement character animation after three hours working on it and when with three hours left I dedicated two hours to music that was never used.

  • GUI

I had intended to make some pretty GUI but ended up with an awkward menu screen and a default font timer which was probably not needed after all.

 

-The Future of 10 Second Physics-

I had so much fun making the game and so many other ideas for features ,levels ,puzzles and even a bit of a story shown through comic strips that I have decided to keep developing this for a few updates. I want to implement some GUI and better controls too. The snazzy logo at the top of this post is going to be in the title screen from now on and I plan to design more menus.

Thank you for this unforgettable experience everyone.menu