{"author_name":"Twistedsnail","cat":"LD #27","comments":[],"epoch":1377847620,"likes":1,"metadata":{"p_key":"38052","p_author":"Twistedsnail","p_authorkey":"7411","p_urlkey":"73668","p_title":"10 Second Crawl \u2013 Post-Mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377847620","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7411","us_name":"Twistedsnail","us_username":"twistedsnail","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I&#8217;m pretty happy with how the game went for a few reasons.<br \/>\n This is actually the 3rd or 4th time I&#8217;ve participated, but only my first entry because I always seemed to give up on whatever I was making due to unforeseen problems, aiming for something beyond my ability or simply quitting\u00a0 from laziness. Not this time and for my efforts:<\/p>\n <div id=\"attachment_293136\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screenshot54.png\"><img class=\"size-medium wp-image-293136\" alt=\"It's a thing\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screenshot54-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screenshot54-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screenshot54-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screenshot54.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">It&#8217;s a thing<\/p><\/div>\n <p>http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&#038;uid=7411<\/p>\n <p>Most people that played it seemed to enjoy it and there were only a few bugs, nothing too game breaking.<\/p>\n <h3><span style=\"text-decoration: underline\">What went bad<\/span><\/h3>\n <ul>\n <li>I chose technology that was not compatible on a few computers because it gave a minimal performance boost.<\/li>\n <li>I spent most of my time beautifying the dungeon wall rendering and ended up with heaps of textures.<\/li>\n <li>A few features were added in the last few hours in a desperate attempt to make it feel finished, but the lack of thought and rushed implementation was noticeable.<\/li>\n <li>The footstep noises need to be more varied and quieter because the f*ck me off when I hear them.<\/li>\n <\/ul>\n <h3><span style=\"text-decoration: underline\">What went well<\/span><\/h3>\n <ul>\n <li>I actually finished the game to a playable state.<\/li>\n <li>The programmer art isn&#8217;t horrendous (I hope).<\/li>\n <li>Most of the sounds work well and add to the game.<\/li>\n <li>The dungeon generation isn&#8217;t the best but it does its job.<\/li>\n <\/ul>\n <h3><span style=\"text-decoration: underline\">What I would do differently<\/span><\/h3>\n <ul>\n <li>I would actually make a warm-up mini-game because I took longer than I should just trialling techniques.<\/li>\n <li>I should spend at least an hour making a menu screen with help.<\/li>\n <li>Get some friends to playtest at various intervals for quality assurance.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>Although there were many features I didn&#8217;t get to implement that I really wanted, I am still happy with it.<\/p>\n <p>It would mean a lot if you&#8217;d give her a whirl!<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"August 30th, 2013 2:27 am","title":"10 Second Crawl \u2013 Post-Mortem"}