{"author_name":"asc3nsion","cat":"LD #27","comments":[],"epoch":1377806580,"likes":2,"metadata":{"p_key":"38073","p_author":"asc3nsion","p_authorkey":"25098","p_urlkey":"73689","p_title":"Cherry Bomber post mortem?","p_cat":"LD #27","p_event":"LD27","p_time":"1377806580","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"25098","us_name":"asc3nsion","us_username":"asc3nsion","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=25098\"><img class=\"alignnone size-thumbnail wp-image-292968\" alt=\"cherryBomberMobile\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/cherryBomberMobile-150x150.png\" width=\"150\" height=\"150\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/cherryBomberMobile-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/cherryBomberMobile-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/cherryBomberMobile.png 512w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><\/p>\n <p>I really don&#8217;t like the word Post Mortem. As to me, \u00a0it implies the project is dead. \u00a0I think, \u00a0it is something you do once the project is complete and either a success or a failure. \u00a0That way you can reflect on what you did, and improve or add another trick to your bag to be used in other projects. \u00a0 It seems that in terms of projects created in this competition, it is only the beginning where your creation can go. \u00a0Personally speaking, I have found Ludum Dare to be a great way to spring board accelerated game development. \u00a0I believe Cherry Bomber has great potential to be a cool, fun, and hopefully successful mobile game(Ive already started testing)&#8230; If at the least web game somewhere that people will enjoy playing.<\/p>\n <p>Why would we spend the greater part of 48 to 72 hours glued to a computer toiling away? \u00a0We like to make games? \u00a0Yes, of course&#8230;. but by no stretch of the imagination is it easy&#8230; at least not for me. \u00a0I think the real reason is because we want to share those crazy thoughts and ideas we have in our minds with other humans&#8230; and make a connection&#8230; And this is a great platform. \u00a0It also cant be under stated that we want to be successful. \u00a0We like making games, and I am sure we all aspire to be able to do that as a means to our financial well being.<\/p>\n <p>This was my first Ludum Dare. \u00a0I am astounded at the number of entries submitted. \u00a0Actually I find it somewhat intimidating that the competition is so high. \u00a0To me this signifies a real change in the games industry. \u00a0I think the production bar is low enough that large teams for development are really not an option anymore. \u00a0This is actually a great thing&#8230;. It means that we all have the power to create the thing that we have been imagining for so long&#8230; \u00a0So let&#8217;s do it.<\/p>\n <p>We are Indie, we are strong.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=25098\"><img class=\"alignnone size-thumbnail wp-image-292965\" alt=\"indiePower\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/indiePower-150x150.png\" width=\"150\" height=\"150\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/indiePower-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/indiePower.png 256w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><\/p>","time":"August 29th, 2013 3:03 pm","title":"Cherry Bomber post mortem?"}