{"author_name":"PIXEL^3","cat":"LD #27","comments":[],"epoch":1377804540,"likes":1,"metadata":{"p_key":"38076","p_author":"PIXEL^3","p_authorkey":"10948","p_urlkey":"73692","p_title":"Attack Force Deca post-mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377804540","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10948","us_name":"PIXEL^3","us_username":"pixel_3","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><strong>-The Good:<\/strong><\/p>\n <p>The Music:\u00a0 &#8220;I think it went well this time round &#8211; used VCR6 for a bit more freedom, gained a little understanding of FamiTracker &#8220;music theory&#8221; and will definitely be using in future. Music could&#8217;ve looped a bit better. Will NEVER compose in beats of five again.&#8221; ~MK, composer<\/p>\n <p>The Gameplay:\u00a0 For once we managed to create a game with a nice difficulty curve, as the bosses got progressively harder, but not too hard.\u00a0 We had also added challenge modes, for a more difficult experience if the game was too easy(And lets not forget easy mode, which comes complete with a pretty pink ribbon and a keyboard cat cover).<\/p>\n <p>The Tools:\u00a0 We knew our tools from the start, even if Jello didn&#8217;t have a proper level editor.\u00a0 This allowed us to be more proficient whilst creating the game.<\/p>\n <p>The Death:\u00a0 After creating the third boss, we had noticed an unintended effect:\u00a0 If the boss dies from a bullet, he dies red.\u00a0 We decided to make this a thing and when the boss dies(except for the second boss, who falls).\u00a0 This is also partially true with the blue representing laser charge, but this was an intended effect.<\/p>\n <p><strong>-The Bad:<\/strong><\/p>\n <p>The Crash:\u00a0 Early on we had discovered a crash, which was seemingly random.\u00a0 At first we thought little of it, since it was kinda rare, but it progressively got more annoying.\u00a0 In an attempt to fix it, we changed the world system to something more state based.\u00a0 The crash was still there.\u00a0 Since the crash only occurred when changing worlds, we had assumed it had something to do with it.\u00a0 We were not far from it either, after a little debugging we had found that it occurs when streaming music from the disk, so instead we changed all of the music to static.<\/p>\n <p>The Name:\u00a0 As with most other games, we had a little trouble naming it, so we called upon our friend Suyo to aid us.\u00a0 After a few minutes Suyo came up with &#8220;Supersonic Attack Squad,&#8221; and went from there.<\/p>\n <p><strong>-The Ugly:<\/strong><\/p>\n <p>The Idea:\u00a0 We spent a good amount of time on the first day coming up with ideas.\u00a0 We said no platformers, since we didn&#8217;t have a proper level editor.\u00a0 After a few hours we decided on a boss rush sort of game, except all of the bosses were beaten in ten seconds.\u00a0 We probably spent way too much time coming up with the idea when we could have been making it<\/p>\n <p>The Cookies:\u00a0 On the second day, we became addicted to cookie clicker.\u00a0 All three of us.\u00a0 Don&#8217;t ask why, it just is.\u00a0 It hampered our efforts by quite a bit, and we had to change from the original planned 6 bosses to only 4.<\/p>\n <p>Graphics: \u00a0The system used for AFD was much different than our previous games and didn&#8217;t have the usual restrictions. This led to a lot of free-hand which is something Ace should never ever ever never do. Ever.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>Composer&#8217;s comments: hi would you like the FTMs to poke around with in FamiTracker yes you would <a href=\"http:\/\/famitracker.com\/forum\/posts.php?id=4928&amp;pid=50912#50912\">here are the FTMs<\/a><\/p>","time":"August 29th, 2013 2:29 pm","title":"Attack Force Deca post-mortem"}