{"author_name":"PixelRebirth","cat":"LD #27","comments":[],"epoch":1377721080,"likes":1,"metadata":{"p_key":"38129","p_author":"PixelRebirth","p_authorkey":"5249","p_urlkey":"73745","p_title":"Hair Cop \u2013 Postmortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377721080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5249","us_name":"PixelRebirth","us_username":"pixelrebirth","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>These postmortem posts seem to be a thing, so let me recapitulate real quick.<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/izrw35SQqOQ?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>This was my first Ludum Dare and a great excuse to jump into the development of a new game head over heels. I almost stayed away because the theme did bother me initially.<\/p>\n <p>I went terribly unoriginal and decided to base my game around defusing bombs with 10 seconds left on the timer. That instantly reminded me of a scene from Lethal Weapon and so I had the main ingredients for <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=5249\"><strong>Hair Cop<\/strong><\/a> already together.<\/p>\n <p>Since I&#8217;m a sucker for platformers and 8bit style graphics it&#8217;s no surprise that my entry would become just that. Kicking down the doors to start a level and some pseudo-stealth-ish gameplay made it interesting enough for me to go through with development.<\/p>\n <p>Most of the mechanics and assets were done on the first day. The second day was mostly tweaking, creating actual levels and adding a few more things. All of that interrupted by bodily needs, lazyness and Saints Row 4, I would roughly estimate the development time at 8 hours overall.<\/p>\n <p>The whole process went surprisingly smooth for the most part, only in the last few hours I kind of dropped the ball and didn&#8217;t use the available time to include a few things that should have been in the game. There was suddenly time-pressure and I had to tie up a few loose ends quickly.<\/p>\n <p>I&#8217;m pretty happy with the result simply because it exists and it&#8217;s playable. That is enough for my wounded developer heart <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 28th, 2013 3:18 pm","title":"Hair Cop \u2013 Postmortem"}