{"author_name":"Clodial","cat":"LD #27","comments":[],"epoch":1377708540,"likes":2,"metadata":{"p_key":"38139","p_author":"Clodial","p_authorkey":"17897","p_urlkey":"73755","p_title":"Post Morten: In Just a Moment","p_cat":"LD #27","p_event":"LD27","p_time":"1377708540","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"17897","us_name":"Clodial","us_username":"clodial","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=17897\">So, this is my game.<\/a><\/p>\n <p>Anyways, for my second Ludum Dare, \u00a0I decided to do something most peculiar.<\/p>\n <p>This was actually the first thing that popped in my head when I was at my Optometrist when my eyes were dilated early Saturday morning.<\/p>\n <p>So, what was my game?<\/p>\n <p>When I heard the theme, I had two ideas. One of them was a horror game where you blink every ten seconds and stuff happens but I meant it as something I wouldn&#8217;t like making.<\/p>\n <p>So, what ideas popped in my head, based on the theme, when I was coming up with &#8220;In Just a Moment&#8221;? Well, contrary to the comments, I thought of &#8220;YOLO&#8221;. Like, I think of a lot of things before I make any decision. A lot of those thoughts being negative.<\/p>\n <p>If \u00a0I were to talk to someone, I&#8217;m always self-conscious about how I present myself as I assume these bad things. But seriously, what can go wrong? \u00a0That was the question I wanted to present when I was making this game. &#8220;What can go wrong with a choice?&#8221;<\/p>\n <p>Granted, the way I did it needs loads of improvements but did it I tried to do.<\/p>\n <p>What went good:<\/p>\n <ul>\n <li>I finished a game despite having my hands full with moving into college and what not.<\/li>\n <li>I made the game to the exact idea that was in my head.<\/li>\n <li>I didn&#8217;t have any headaches at any point in making the game.<\/li>\n <li>The music in the game fit what I was going for perfectly<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>What went bad:<\/p>\n <ul>\n <li>My message wasn&#8217;t presented clearly.<\/li>\n <li>The music loop thing.<\/li>\n <li>I relied a bit too much on &#8220;Show, don&#8217;t Tell&#8221;<\/li>\n <li>How the game ended. It seems that just ending the game without the player deciding to stop playing affected the idea I had for what I wanted to do.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>I liked working on &#8220;In Just a Moment&#8221; and am still working to make it better than what I already made. Just, I need to learn how to present my idea.<\/p>\n <p>I love the comments I&#8217;m getting, how people think of the game as an examination on relationships and life but that idea&#8217;s way more advanced than how I originally imagined the game.<\/p>\n <p>&nbsp;<\/p>\n <p>Let&#8217;s compare it to my first Ludum Dare game, Princess Sheltering.<\/p>\n <p>This was definitely a better organized game than my LD 25 and was a lot easier to make in terms of the idea that I came up with. To be honest, compared to Princess Sheltering, this is something I&#8217;d still play, even though &#8220;In Just a Moment&#8221; is so short. It was also awesome that I had someone come by and make music for my game! So this Ludum Dare was just so much easier than my last Ludum Dare.<\/p>","time":"August 28th, 2013 11:49 am","title":"Post Morten: In Just a Moment"}