{"author_name":"Orni","cat":"LD #27","comments":[],"epoch":1377705720,"likes":3,"metadata":{"p_key":"38145","p_author":"Orni","p_authorkey":"10771","p_urlkey":"73761","p_title":"\u2018Dungeon Deadline\u2019 Post-Mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377705720","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"10771","us_name":"Orni","us_username":"orni","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=10771\"><img class=\"aligncenter\" alt=\"\" src=\"http:\/\/i.imagebanana.com\/img\/nga3gizo\/DungeonDeadline.gif\" width=\"416\" height=\"424\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <h1 style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=10771\" target=\"_blank\"><span style=\"text-decoration: underline\"><span style=\"color: #ff0000;text-decoration: underline\">Play it!<\/span><\/span><\/a><\/h1>\n <p>&nbsp;<\/p>\n <p>First things first: I&#8217;m happy about how the game turned out &#8211; it&#8217;s the first time for me that I finished a Ludum Dare game as I initially designed it, without cutting any features.<\/p>\n <p>I worked with my girlfriend on &#8216;Dungeon Deadline&#8217; and she helped me a lot coming up with the idea and refining the gameplay elements, while she designed all levels beautifully as well.<br \/>\n As you probably can immediately tell, I&#8217;m using Oryx famous &#8216;LoFi Fantasy&#8217; set &#8211; the same set that many other games use (for example &#8216;Realm of the Mad God&#8217; &amp; &#8216;Legends of Yore&#8217;) so this part was settled. For the audio I asked\u00a0Landon Podbielski for help and he composed a wonderful tune for it.<\/p>\n <p>I&#8217;m very grateful to those two guys, since all that you see and hear in my game was made by them.<br \/>\n (besides the impromptu sound effects and some minor graphics that I did)<br \/>\n So my job was coding and actually developing that whole thing &#8211; and it took some very long hours to do so. however &#8211; since I&#8217;m by now basically fluent in the Flashpunk engine I was coding at an amazing speed and was surprised of myself for a few times &#8211; loved it.<\/p>\n <p>Despite being a overall very positive experience I also had some minor downsides:<br \/>\n The code looks like hell &#8230; I&#8217;m always starting out neat and organized and end up hacking stuff together in a way that should give any compiler a heart attack. It&#8217;s still memory-leak proof and more or less reasonably performance optimized though.<br \/>\n Some of the features are a bit buggy, or at least under-developed &#8211; one of them being the warrior attack. It&#8217;s a bit unbalanced and simply not very well done &#8211; but I kept putting it off and ended up having to keep it like it is now. Please try out the other two classes to play the game in a balanced way.<\/p>\n <p>After reading the comments that I got by now I&#8217;m happy to report that people generally like my game &#8211; some seem to like it quite a lot <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Several people suggested that the time limitation hinders the potential of the game &#8211; since they want to explore the dungeons in a more traditional RPG way. While I certainly understand that feeling &#8211; this is simply an other type of game and the theme of this Ludum Dare is &#8217;10 seconds&#8217; after all. However &#8211; I might develop this further and ditch the time limitation to include up\/down stairs and a shopping &#8211; which should make this a much more classical dungeon crawler. We&#8217;ll see.<\/p>\n <p>I also have to thank the whole Ludum Dare community &#8211; all of you are awesome!<br \/>\n It&#8217;s amazing that so many games got made and I&#8217;m going to take my time playing as many as I can over the next days.<\/p>\n <p>Have Fun!<\/p>","time":"August 28th, 2013 11:02 am","title":"\u2018Dungeon Deadline\u2019 Post-Mortem"}