Fast Delivery – Post Mortem
This was my first LD and I’m very proud of what I made.

What was good:
The idea:
I started to work 10 hours late , but I had a clear idea when I started.
My engine:
In general, the use of my engine was efficient. I had learn a lot of new things and I will update my engine with that.
xTile library:
The use of xTile library was very easy. It’s help me a lot for the displaying of my map.
What was wrong:
Collision detection:
I had a lot of problem with my collision detection. At first, the collision detection worked around 50% of time. I found the solution at the last day. That was a very simple problem. I didn’t take the right coordinate so the collision detection was offset.
Level too short
I didn’t have the time to make a longer level.
What was very good
All the comments from the community. Thanks everyone !
The future
I will participate in the next Ludum dare and before that, I will continue to work on my game to make it better. I would like to add more levels, power-up, obstacle and other stuff that I have in mind.
Conclusion
If you didn’t played my game, give it a try : http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=24796
Gratz to everyone that made a game in the last LD. I have try a lot of game and there is a lot of good games.
Tags: postmortem