“Catch them all! (in 10 seconds)”: A Post Mortem
What was good:
The theme:
Simple and concise as it is, was unexpectedly easy to quickly find motivation and inspiration to get to work, and I think if this is my first game ended LD has been precisely because of the simplicity of the theme.
The idea:
I started to work six hours late, but I had a clear idea as soon as I read the topic. I will not say it’s the most original idea in the world, but it was an easy idea with possibilities, and possible to do in a short time.
What was wrong:
Bugs:
I have worked in platform games before, but had always depended on outside code when dealing with collisions and such matters, which has led to cause several somewhat annoying bugs in the game (one commenter informed me that sometimes enemies suddenly teleport: I couldn’t fix that in time, but I think it is related to the code that prevent enemies to spawn within a platform. I have intention to continue working on this game (I want to make an HTML5 version) , and will do my best to fix that.
The Movement:
Several people have told me that the character moves too slow and jumps too high. I disagree about the speed of movement, but I could have improved the jumps.
The level design:
I’m horrible at this.
What was amazing, good, great and other synonyms for awesome:
The response from the community:
I know I will not get into a good position, but I don’t care. Simply reading positive feedback about something I have done, knowing that someone is enjoying my work, is a great feeling.
And, finally, thanks to that I will be participating in the next LD!
Tags: post-mortem