Chrono Switch afterwords
We didn’t manage to make a post about our game while jamming, so here we go!

Chrono Switch is a game where you control a knight and a skeleton, one at a time, to clear a level. in addition to an inverted gravity, each character have specific actions, the knight can fight enemies and cut rope, the skeleton push button and pull chains.

where the 10 seconds fit in all that, you ask? well, for each actions, you have 10 seconds to act, otherwise you lose one health point, each action allow the other character to progress further in the level, so switching is needed to see the end.
It have been my third LD, but it’s the first time I take part into the jam, working in team for the whole three day. It have been like a roller coaster ride ๐
The game idea was probably too ambitious to implement, even for the jam, so we had to cut corners to make it in time. Still, the game got this arcade feeling we wanted to have, and we manage to have some sound design in it (LabChirp is awesome for sound effect making, check it out!), which wasn’t granted at first , so it’s definitely a success for us.