Precious10 – Postmortem: New Precious10
Hello guys!
So, yesterday me and my team talked about ways to make Precious10 more “player friendly”, as it was too hardcore and not so fair… 
>> Here’s the link to the postmortem version <<
Here’s what was changed:
1 ) Pause/Play button position corrected as it was attached to the screen borders
2 ) There’s a return button on the Game Over screen – better than “touching anywhere” to go back, as players could still try to kill a gem and wouldn’t see their scores
3 ) Sound feedback when the “do not destroy” gems are changed
4 ) Change in the rewarding system. Correct gems give the player extra 820ms while “do not destroy” gems take 180ms from the player. Maximum time in timer keeps at 10 seconds due to the Ludum Dare theme.
5 ) Visual feedback for correct gem touches (green ‘+’ sign) and for “do not destroy” gem touches (red ‘-‘ sign)
6 ) New score system based on how many seconds the player survived.
7 ) Opening angle for gems launching decreased from 30 degrees to 20 degrees, so that gems remain more in the middle of the screen than on the borders.
8 ) Time interval for changing the “do not destroy” gems went from 3 to 7.5 seconds.
9 ) Our artist designed a new icon
10 ) To avoid app installation conflicts, new apk is “New Precious10”
Regards,
Victor