{"author_name":"Gaeel","cat":"LD #27","comments":[],"epoch":1377674820,"likes":1,"metadata":{"p_key":"38179","p_author":"Gaeel","p_authorkey":"1561","p_urlkey":"73796","p_title":"I did not make a game this time, and I have questions","p_cat":"LD #27","p_event":"LD27","p_time":"1377674820","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1561","us_name":"Gaeel","us_username":"gaeel","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>After a few months working on prototypes, this Ludum Dare pushed me over a limit I didn&#8217;t know I had, and I burnt out completely. A lot of the prototyping work I&#8217;ve been doing was pretty tough, and I&#8217;m afraid we might be spending too much time and effort on it, often by over-designing the prototype.<\/p>\n <p>I&#8217;d like to know a little about other people&#8217;s jam and prototyping habits, so here&#8217;s a little questionnaire I cobbled together : <a href=\"http:\/\/goo.gl\/aOHrjc\" title=\"Prototyping for good\" target=\"_blank\">Prototyping for good<\/a><\/p>\n <p>I&#8217;m going to make the results public, and I&#8217;m also working on a follow-up about jamming fatigue and burn-out, which I&#8217;m not sure how to approach tactfully yet.<\/p>\n <p>Please take a moment to answer these questions, with any luck we can learn a little about how jam-style prototyping can help, and also how to avoid associated problems.<\/p>","time":"August 28th, 2013 2:27 am","title":"I did not make a game this time, and I have questions"}