{"author_name":"Drubert","cat":"LD #27","comments":[],"epoch":1377655080,"likes":2,"metadata":{"p_key":"38193","p_author":"Drubert","p_authorkey":"25461","p_urlkey":"73810","p_title":"Postmortem (Are You?)","p_cat":"LD #27","p_event":"LD27","p_time":"1377655080","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"25461","us_name":"Drubert","us_username":"drubert","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/woods1.jpg\"><img class=\"alignnone size-medium wp-image-291439\" alt=\"woods\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/woods1-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/woods1-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/woods1-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/woods1.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Are You?:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=25461\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=25461<\/a><\/p>\n <p>When I was actually able to hit submit on my game it felt good to have finished something I started. \u00a0Here is a look at some of my thoughts after the fact.<\/p>\n <p><strong>The Good:<\/strong><\/p>\n <p>1. \u00a0The Story. \u00a0For the most part, I was happy with how the story came together. \u00a0I thought it was engaging enough have people see it through to the end.<\/p>\n <p>2. \u00a0The Art? \u00a0I honestly didn&#8217;t have much of a skill set to work with when it came to the art. \u00a0For the competition, I tried to do something simple that wouldn&#8217;t detract from the story I was trying to tell. \u00a0I think the black and white pixel art was able to do that. \u00a0The character art was a challenge, especially trying to show the passage of time, but again I think it ended up working okay.<\/p>\n <p>3. \u00a0Pacing. \u00a0I thought the story moved at a good speed, and I am happy with the things I cut out to stop it from dragging to much.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/julie3.jpg\"><span style=\"color: #333333\">\u00a0<\/span><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/julie2.jpg\"><img class=\"alignnone size-full wp-image-291398\" alt=\"julie2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/julie2.jpg\" width=\"50\" height=\"180\" \/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/julie1.jpg\"><img class=\"alignnone size-full wp-image-291397\" alt=\"julie1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/julie1.jpg\" width=\"50\" height=\"180\" \/><\/a> \u00a0<img class=\"alignnone size-full wp-image-291396\" alt=\"julie3\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/julie3.jpg\" width=\"50\" height=\"180\" \/><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/julie4.jpg\"><img class=\"alignnone size-medium wp-image-291399\" alt=\"julie4\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/julie4.jpg\" width=\"50\" height=\"180\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p><strong>The Bad:<\/strong><\/p>\n <p>1. \u00a0Interactivity. \u00a0The biggest issue with the game so far is the lack of player input. \u00a0It&#8217;s a short game, but giving the player 1 choice does seem a bit lacking. \u00a0This was never going to be a &#8220;choose your own adventure&#8221; style narrative, but I do wish I had worked in little ways the player could have interacted with, and colored the world along the way.<\/p>\n <p>2. \u00a0The End. \u00a0From my perspective, the final choice seems like an easy one to make. \u00a0When I started out on this project, I didn&#8217;t want that to be the case. \u00a0Which leads into&#8230;<\/p>\n <p>3. \u00a0Character Development. \u00a0In order to make the final decision more difficult, I think I need to flesh out characters more, and allow the player to interact with them. \u00a0I also wasn&#8217;t super pleased with the way my main female character&#8217;s story developed once she moved into the apartment. \u00a0It felt rushed, and didn&#8217;t fit 100% with how I wanted her to be portrayed to the player.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What&#8217;s Next\/Next Time:<\/strong><\/p>\n <p>1. \u00a0Moving forward I want to work more on this game. \u00a0I want to tell this story in a better way. \u00a0Adding in more ways to interact with the world, and giving the player ways to change how their view of the story (and ending) is #1 on my list.<\/p>\n <p>2. \u00a0I am definitely going to participate in the next Ludum Dare. \u00a0The time crunch forced me to start and finish a story, instead of obsessing over every little detail and never finishing. \u00a0Next time I would love to try making a game with a group for the Jam. \u00a0That, or maybe try the 48 hour again, and make a better game in this style with all the things I learned this time around.<\/p>\n <p>&nbsp;<\/p>\n <p>Thanks,<\/p>\n <p>Dru<\/p>","time":"August 27th, 2013 8:58 pm","title":"Postmortem (Are You?)"}