Late to the party
I sorta kinda had something running by the deadline, but the truth of the matter is that I absolutely hated – and still hate – the way it looks and plays. I ran out of time, cut features willy-nilly, didn’t even manage to get screen transitions or good-looking particles in, made my own artwork (go play it, you’ll see why this wasn’t a good idea), and ran through about seven different ideas before I finally settled on something I liked – but by then, there wouldn’t have been enough time to finish it, thus the lame rubbish below. I had originally planned to simply highlight the directory, press Shift+Delete, and never look back, but my girlfriend, wonderfully kind and supportive as she is, convinced me that it was worth rescuing and posting, so here you guys go.
Test Subject #17 for Windows
Test Subject #17 C source (requires Allegro 4.2.x or 4.4.x, AllegroGL and DUMB)
The obligatory screenshots:
Right, postmortem.
The good:
- Started out motivated, actually was fairly productive for the first twelve hours.
The doubleplus ungood:
- Too many design changes.
- Too much procrastination.
- Should not have gone from scratch (personally, I prefer this, as I feel it’s more in the spirit of how a 48h competition should be done, but let’s face it, Unity wins competitions, speed-coding doesn’t).
- Fell out of love with the game when it was 80% ‘complete’
And there you have it.

