{"author_name":"davisan","cat":"LD #27","comments":[],"epoch":1377629640,"likes":0,"metadata":{"p_key":"38238","p_author":"davisan","p_authorkey":"10464","p_urlkey":"73856","p_title":"The Firts Odyssey \u2013 Postmortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377629640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10464","us_name":"davisan","us_username":"davisan","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/titulo.png\"><img class=\"aligncenter size-full wp-image-290980\" alt=\"titulo\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/titulo.png\" width=\"473\" height=\"100\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/titulo-300x63.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/titulo.png 473w\" sizes=\"(max-width: 473px) 100vw, 473px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Hello! Here&#8217;s a brief port-mortem of my game: <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=10464\">The First Odyssey<\/a>.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/gameLevel_small.png\"><img class=\"aligncenter  wp-image-290996\" alt=\"gameLevel_small\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/gameLevel_small.png\" width=\"700\" height=\"350\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/gameLevel_small-300x150.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/gameLevel_small-550x275.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/gameLevel_small.png 2048w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n <p>The GOOD:<br \/>\n &#8211; Level Design: Using photoshop to draw the levels and the collisions was very fast and the unity editor to place the entities.<br \/>\n &#8211; Sprites: I was able to do a decent character walk cycle.<br \/>\n &#8211; This time,\u00a0in spite of sleep only 4 hours during the all LD, I wasn&#8217;t very tired in the Sunday.<br \/>\n &#8211; Finally, I was able to do something more fun this time! \ud83d\ude00<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/player_walk-anim.gif\"><img class=\"aligncenter size-full wp-image-290993\" alt=\"player_walk-anim\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/player_walk-anim.gif\" width=\"48\" height=\"90\" \/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/player.gif\"><img class=\"aligncenter size-full wp-image-290994\" alt=\"player\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/player.gif\" width=\"48\" height=\"90\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/out7.gif\"><img class=\"aligncenter size-full wp-image-290999\" alt=\"out7\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/out7.gif\" width=\"641\" height=\"348\" \/><\/a><\/p>\n <p>The BAD:<br \/>\n &#8211; Idea: the game idea was good, but could be great if it had taken another course.<br \/>\n &#8211; Level Design: Although, the level design tool was great, the levels could be more polished. Also in Photoshop I was lost in the scale of the rooms.\u00a0Also, maybe, I spent too much time doing the art.<br \/>\n &#8211; Difficult Balance: my priors entries was very hard, now it was too easy. Well.. now I know the two extremes, my judgment should be better now.<\/p>\n <p>&nbsp;<\/p>","time":"August 27th, 2013 1:54 pm","title":"The Firts Odyssey \u2013 Postmortem"}