10 sec defense Post-Mortem
Here I am writing my first post-mortem! I hope I’m doing it right 😉
>> Little story on my brainstorming:
So this will be about my game called ’10 second defense’ which I created for LD27 in 48hrs. I should probably start with where I got the idea so here we go: It was 6AM for me, I woke up earlier so I could check out what the theme was and start programming. I don’t feel comfortable programming at night, so I rather went to sleep earlier the day before. Then I woke up and checked out what the theme was. Once I found out it’s 10 seconds, I was really excited and glad it was that. You can basically take any famous game concept and re-work it to fit this theme. My first idea was to create a platformer where each level would take 10 seconds. That wouldn’t however be very good, since I’m not good with collision and tiled maps. Then, I realized I have some experience with defense games. I once wrote a very very simple tower defense game. But tower defense game is too long for 10 seconds. So I had to think a lot to came up with base concept for 10 second defense. Once then, I started writing the code.
>> What went good: Gameplay is pretty rich, sounds got implemented very fast, shop is working, game can be played infinitely, I had enough sleep that weekend 😉
>>What went wrong:
It took me some time to come up with the idea, I came up with lots of new ideas… during coding, so it was pretty much madness(you’d know what I’m talking about if you watched the stream http://twitch.tv/tomsik68), GRAPHICS(that seems to be the only thing people hate about this game)
If you’re now interested in looking at the game, you can feel free to
>> Check out the game <<