{"author_name":"autlos","cat":"LD #27","comments":[],"epoch":1377617940,"likes":2,"metadata":{"p_key":"38264","p_author":"autlos","p_authorkey":"17768","p_urlkey":"73882","p_title":"Time Syndrome \u2013 LD27 Post Mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377617940","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"17768","us_name":"autlos","us_username":"autlos","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/zombies.png\"><img class=\"size-medium wp-image-290712 aligncenter\" alt=\"zombies\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/zombies-300x191.png\" width=\"300\" height=\"191\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/zombies-300x191.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/zombies.png 400w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p style=\"text-align: center\"><a title=\"Time Syndrome Entry\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=17768\" target=\"_blank\">Play Time Syndrome<\/a><\/p>\n <p>Hi all!<\/p>\n <p>This was my first LD. I&#8217;ve been using libGDX for about 6 months and I&#8217;m starting to feel more comfortable with it. Besides, I wasn&#8217;t confident enough to participate in a jam yet.<\/p>\n <p>What have I done with libGDX before? 2\u00a0 games for android and a few tests. The smallest proyect took me about 8 days to finish, how could I make a game in 72 hours? (I was thinking to participate in the jam version).<\/p>\n <p><strong>What went well?:<\/strong><\/p>\n <ul>\n <li><em><strong>Gameplay and level finished the first day.<\/strong><\/em><\/li>\n <\/ul>\n <p>I made also some temporary graphics. At the end of the day I was really proud of my job, since I only needed about 6 hours to put all my ideas into the game and make them work. I can&#8217;t say my game is perfect, but I like the result considering it has been done in 48 hours (actually about 18 hours, because the other 30 I was sleeping or AFK).<\/p>\n <ul>\n <li><em><strong>More or less polished and not buggy.<\/strong><\/em><\/li>\n <\/ul>\n <p>The second day I spent about 2 hours making new graphics. I started with Pickle trying to animate some pixel art, but then I realized I suck at drawing and opened Inkscape. God, as you can see, my graphics are not great, but are far away from my usual skills (I need to repeat: I really suck making graphics).<\/p>\n <p>After those 2 hours, I used the remaining time to polish stuff.<\/p>\n <ul>\n <li><em><strong>I learned in 48 hours more than in 2 months.<\/strong><\/em><\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p><strong>What went bad?:<\/strong><\/p>\n <ul>\n <li><em><strong>Only one level.<\/strong><\/em><\/li>\n <\/ul>\n <p>I think this is the worst thing of my game. I needed to focus 100% on finishing the game, so I didn&#8217;t code it thinking on implementing more levels. Also, the game mechanics made really difficult to think in more challenging levels.<\/p>\n <p>People say it&#8217;s difficult, but after some repetitions you will learn the trick. There are about 4 ways to finish it in time, only one let you finish below 5 seconds.<\/p>\n <ul>\n <li><em><strong>Some minor details.<\/strong><\/em><\/li>\n <\/ul>\n <p>There are some details that make the player experience a bit weird:<\/p>\n <ol>\n <li>Background music in loop can be annoying.<\/li>\n <li>When you win, the screen doesn&#8217;t freeze for a few seconds, so if you are spaming repeatedly you will restart the game without noticing you won.<\/li>\n <\/ol>\n <ul>\n <li><strong><em>Code quality.<\/em><\/strong><\/li>\n <\/ul>\n <p>Due to the time limitations, I didn&#8217;t focus on making good and clean code, I didn&#8217;t think about performance. This means maybe I&#8217;ve learned a lot, but in a bad way or with bad habits.<\/p>\n <p>&nbsp;<\/p>\n <p>That&#8217;s all. And of course thanks for reading ^^.<\/p>","time":"August 27th, 2013 10:39 am","title":"Time Syndrome \u2013 LD27 Post Mortem"}