{"author_name":"Kataware","cat":"LD #36","comments":[],"epoch":1472427720,"likes":1,"metadata":{"p_key":"3827","p_author":"Kataware","p_authorkey":"504409","p_urlkey":"39288","p_title":"Update X: I\u2019m Lazy, but its finally over!","p_cat":"LD #36","p_event":"LD36","p_time":"1472427720","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"504409","us_name":"Kataware","us_username":"Kataware","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Its done.<\/p>\n <p>Take a look\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-36\/?action=preview&amp;uid=48756\" target=\"_blank\">HERE<\/a><\/p>\n <p>My game that follows the them (kinda) Ancient Technology for Ludum Dare 36.<\/p>\n <p>I&#8217;ll admit I got pretty Lazy this Ludum Dare. But next time, we are going full force. Thanks \ud83d\ude00<\/p>\n <p>Controls:<br \/>\n WASD &#8211; Move<br \/>\n Right Click &#8211; Aim<br \/>\n Left Click &#8211; Shoot<br \/>\n R &#8211; Inspect<br \/>\n Space &#8211; Jump<\/p>\n <p>Story:<br \/>\n You awaken in a blank room with a little compass that seems to be talking too you, telling you that you are trapped in another time, and you can get back with his help, but can you really trust him? As you use weapons from the present day to easily dispatch old warriors from Rome and Egypt, doesn&#8217;t it feel a little TOO easy?<br \/>\n Sound Effects: BFXR<br \/>\n Music: FL Studio<br \/>\n Modeling: MagicaVoxel<br \/>\n Programming: Unity + C#<br \/>\n Entertainment\/Encouragement: Friends at skype, seriously thanks guys \ud83d\ude00 and Music<br \/>\n Textures: Paint.net.<\/p>\n <p>Problems with the game:<br \/>\n -Tons of cut content (listed later)<br \/>\n -Story is mehish<br \/>\n -In my opinion, gameplay is kinda lack-luster<\/p>\n <p>-the HUD<br \/>\n Cut Content:<br \/>\n -The Chariot Escapade<br \/>\n -The Middle Ages<br \/>\n -Japan<\/p>","time":"August 28th, 2016 6:42 pm","title":"Update X: I\u2019m Lazy, but its finally over!"}