…and the tale of The Long Overdue Sleep!

playfield3

 

So, the game is complete, im getting some great feedback and reccomendations for future dev, but as it stands im happy with what i submitted, just wish Unity and my plugins hadnt crashed so often, and maybe id have got more done!

Really enjoying browsing the games on here too, a good majority are really creative and different so I know what I’ve got planned for the rest of my day 😀

anyway, the post mortem essay, of which im condensing to bullet point format:

STUFF THAT WENT REAL GOOD:

  • Design stage: so i sat down for like 3 hoursbrainstorming sidescroller mechanics and top down shooter ideas, even had a fps at one point. Then I sat with cuppa tea and cig staring at my bookshelf where a rubix cube lay, thinking of the good old simple addictive games like snake and pacman, and yh this game idea just suddenly occurred, That was like full steam ahead moment!
  • ARRRT: I spent the entire of the first day designing / blocking out the meshes! I Knew I only had really 5 objects in the game so i really wanted them to be crisp. Ive had good feedback on that so GG!
  • CODE!: The many codes happened, my favourite was the raising and lowering of mazes and the customisable lengths of time in which levels pan out. Made it so the longer you play the more maze / puzzles you experience, randomly evolving etc. I think its a cool mechanic makes for almost a memory puzzle game on the slow level, and a hectic dash int he fast level! happy with how it all turned out!
  • reaching deadlines: awww yh, best feeling! Those last moments when everything goes wrong, the red errors occur from things outside of your control and your like “WHY NOW” lol, but all worked in the end and was a relief!

STUFF GONE DUN BAD:

  • Time management: I think i may have spent too long designing on paper! I have tonnes of ideas for what i can ADD to the game, but obviously, if id just thought of those things while modelling i would have actually implemented them xD
  • Backing Up: Had a few golden moments of failure where ive edited some content or some code and im like…wait shit, wheres the NOOOOOooooo, so yh, next time, 1 backup per build!

THE FUTURE….and beyond!:

  • Expect Turrets
  • Expect DEATH FLOORS
  • …….AND DEATH WALLS
  • and high score tables
  • height difference
  • expansive levels / campaign
  • online cash shop (woah…wait…thats a lie 😉
  • more levels
  • more guns (working guns would be a start, as i never actually coded it in 😛 )
  • ALL the enemies!!
  • possibly procedural puzzle generator using raytraces to calculate whether there is a usable paaaaath! (thats a big maybe!)
  • more fun
  • more frustration
  • better audio (and more annoying audio!)
  • all the mission objectives!
  • more explosions! Everyone loves explosions!

So yh, i had fun, im on a high, time to play and rate some more awesome games, first LD…Greaaaaat Succeeeesss!