{"author_name":"Kaslai","cat":"LD #27","comments":[],"epoch":1377595380,"likes":2,"metadata":{"p_key":"38306","p_author":"Kaslai","p_authorkey":"505472","p_urlkey":"73924","p_title":"LoBT Post Mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377595380","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"505472","us_name":"Kaslai","us_username":"Kaslai","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I really should have known better! This is my third Ludum Dare, but I&#8217;m still unable to manage my time correctly. I spent almost all of the first 36 hours on asset creation, and I really failed to get my programming going until way too late. <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=8782\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/a26a9ae42bb04a50ee167d2dc9dfb6de.jpg\" alt=\"screenshot\" \/><\/a><\/p>\n <p>What went right:<br \/>\n &#8211; My core mechanic is intact. Time rewinds every ten seconds, just like I set out to do<br \/>\n &#8211; A decent soundtrack made by me. This is a first!<br \/>\n &#8211; A full compliment of pixel art for the game<br \/>\n &#8211; relatively bug free platforming physics with moving objects<br \/>\n &#8211; A decent auto-tiling system<\/p>\n <p>What went horribly wrong:<br \/>\n &#8211; Ran out of time<br \/>\n &#8211; Had to nix a ton of features, corpses of which remain in the assets bundled with the game<br \/>\n &#8211; Wasn&#8217;t able to design any provocative levels<br \/>\n &#8211; No menu and no win screen<br \/>\n &#8211; Game breaking bugs that could only be fixed half an hour after the submission deadline<\/p>\n <p>My takeaway: Next time, start programming the second you hammer out the basic idea. A game with placeholder graphics and generated music, but lots of gameplay, is way better than one with pretty assets and little game. Here&#8217;s to hoping for a better tomorrow!<\/p>","time":"August 27th, 2013 4:23 am","title":"LoBT Post Mortem"}