{"author_name":"ThatSamu","cat":"LD #27","comments":[],"epoch":1377585300,"likes":0,"metadata":{"p_key":"38318","p_author":"ThatSamu","p_authorkey":"505612","p_urlkey":"73936","p_title":"Flock of Steel \u2013 Post mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377585300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505612","us_name":"ThatSamu","us_username":"ThatSamu","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I believe that writing a post mortem is always a good thing after LD. Makes you think why stuff happened the way they happened.<\/p>\n <h2>Pre-Compo<\/h2>\n <p>I was about to skip this LD, because I have so much on my hands right now. The company I worked for went bankrupt a month ago and I&#8217;m currently\u00a0looking for a new job as a programmer. I&#8217;m also trying to catch up my c++ skills because I&#8217;ve been using Unity at my previous work and most of the biggest company here in Finland requires strong c++ skills.<\/p>\n <p>So, I thought a week before the LD to do something with c++ for the LD. Well, a week went quite quickly and when the theme was announced I was nowhere near ready to do anything in 48 hours in c++, sadly. So, I decided that LD would be a little fun break and I&#8217;d do it with Unity instead.<\/p>\n <div style=\"width: 215px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.badlandgame.com\/wp-content\/uploads\/2012\/10\/teaser-screen-6.jpg\"><img class=\" \" alt=\"\" src=\"http:\/\/www.badlandgame.com\/wp-content\/uploads\/2012\/10\/teaser-screen-6.jpg\" width=\"205\" height=\"154\" \/><\/a><p class=\"wp-caption-text\">Badland for iOS by Frogmind<\/p><\/div>\n <h2><strong>Ideas<\/strong><\/h2>\n <p>First thing that I did with the theme was to check out the background of the word &#8216;second&#8217;. I found out that &#8216;second&#8217; comes from latin word &#8216;secundus&#8217;, which means &#8220;following&#8221; and an idea of 10 guys &#8220;following&#8221; each other popped into my head.<\/p>\n <p>I remembered a moment in Badland where you take a power-up and your character splits into tens of small versions of yourself and you need to guide them all. I wanted to achieve the same chaotic but fun feeling that they had.<\/p>\n <p>&nbsp;<\/p>\n <div style=\"width: 266px\" class=\"wp-caption alignright\"><a href=\"http:\/\/dl.dropboxusercontent.com\/u\/9284465\/10SecBoxing\/10SecBoxing.html\"><img class=\"  \" alt=\"\" src=\"https:\/\/dl.dropboxusercontent.com\/u\/9284465\/10SecBoxing\/10SecBoxing.png\" width=\"256\" height=\"160\" \/><\/a><p class=\"wp-caption-text\">10 sec boxing proto<\/p><\/div>\n <p>At the same time I had a little brainstorming with my friend, because I was not comfortable with settling on the first idea that came to my mind, and we came up with an idea of a &#8220;10 second boxing match&#8221;.<\/p>\n <p>The idea was that it would be first-person turn-based boxing with two players. You&#8217;d need to control your hand&#8217;s joints by adding forces to them and then you would see one second forward to the match and do the same things again.<\/p>\n <p>Match would go on until one of you hits the other in the head and knocks him out or ten seconds(ten turns) runs out. The idea sounded hilarious and I decided that I would make a quick prototype out of it to test it out.<\/p>\n <p>You can test the prototype\u00a0<a title=\"here\" href=\"https:\/\/dl.dropboxusercontent.com\/u\/9284465\/10SecBoxing\/10SecBoxing.html\" target=\"_blank\">here<\/a>. Click on limbs to select them and then use mouse wheel up and down to turn them.<br \/>\n Even though the proto seemed potentially funny, I decided to go with the first idea.<\/p>\n <p>&nbsp;<\/p>\n <div style=\"width: 266px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=14709\"><img class=\"  \" alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/273708\/14709-shot0.jpg\" width=\"256\" height=\"160\" \/><\/a><p class=\"wp-caption-text\">Flock of Steel, my #LD 27 entry<\/p><\/div>\n <p>I came up with an idea of 10 characters following each other, these characters ended up being little robots that were &#8220;on training&#8221; to be part of some kind of police forces. To create some chaos into it, I wanted some delay in the commands that player gives to the robots, so that each robot would not jump when you pressed the jump button.<br \/>\n So, I came up with an idea of one of the robots carrying a &#8220;transmitter&#8221; and all the other robots would get the command from player input based on the distance they are from that transmitter. End result was as chaotic as I assumed.<br \/>\n There&#8217;s some traps scattered around the levels and each trap is activated by a button that is placed somewhere near the trap.<\/p>\n <p>A friend of mine who lives 4 hours away from me was visiting me during sunday so I pretty much lost one day of work and ended up running out of time in the end.<\/p>\n <h2><\/h2>\n <h2><\/h2>\n <h2><\/h2>\n <h2>\n Pros<\/h2>\n <ul>\n <li>I had time to prototype another idea before settling on one.<\/li>\n <li>I had fun doing the game.<\/li>\n <li>Basic gameplay is fun and little robots turned out to look funny when running and jumping around the levels.<\/li>\n <\/ul>\n <h2>Cons<\/h2>\n <ul>\n <li>Gameplay has no room for skill and is pretty much based on luck.<\/li>\n <li>I ran out of time and most of the objects were untextured and ended up having just one color diffuse.<\/li>\n <li>Didn&#8217;t have time to create as many traps as I was planning.<\/li>\n <li>Didn&#8217;t have time to create as many levels as I was planning.<\/li>\n <li>No sounds or music either.<\/li>\n <li>I would&#8217;ve wanted to highlight the traps and the relation between a button and a trap better but didn&#8217;t have time for it.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>The game didn&#8217;t end up being anything particularly awesome, but I had fun for the weekend.<\/p>\n <p>And that&#8217;s the most important thing right? <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-27\/\" rel=\"tag\">LD #27<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 27th, 2013 1:35 am","title":"Flock of Steel \u2013 Post mortem"}