{"author_name":"Senevri","cat":"LD #27","comments":[],"epoch":1377566340,"likes":0,"metadata":{"p_key":"38350","p_author":"Senevri","p_authorkey":"25313","p_urlkey":"73968","p_title":"Post-compo, pre-postmortem.","p_cat":"LD #27","p_event":"LD27","p_time":"1377566340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25313","us_name":"Senevri","us_username":"senevri","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>My entry, for the record:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/&amp;uid=25313\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/&amp;uid=25313<\/a><\/p>\n <p>I just had to rewrite the engine. I mean, it was much slower than it should have been., making the game unplayable at spots.<\/p>\n <p>Now? It&#8217;s fast. Very fast. Possibly blazingly fast. Makes the technical and gameplay issues all the more glaring. \u00a0\ud83d\ude00<\/p>\n <p>I&#8217;ll probably putter around until I&#8217;m satisfied. The engine itself is now suitable for future projects, too.<\/p>\n <p>Looking at the comments, all those &#8220;wouldn&#8217;t work&#8221; ones worry me. Is it the Monogame? or compiling with VS 2012? or something else?<\/p>\n <p>Anyway, I&#8217;m glad I got a game done, instead of a tech demo &#8211; you can win and lose this one, after all. Still, I hoped I wouldn&#8217;t miss my goals by this much.<\/p>\n <p>The coder art sort of grew on me, like a mold. Especially with the animations.<\/p>\n <p>&nbsp;<\/p>","time":"August 26th, 2013 8:19 pm","title":"Post-compo, pre-postmortem."}