{"author_name":"lectvs","cat":"LD #27","comments":[],"epoch":1377560040,"likes":2,"metadata":{"p_key":"38388","p_author":"lectvs","p_authorkey":"4882","p_urlkey":"74006","p_title":"LD27 Postmortem: Coin Rush","p_cat":"LD #27","p_event":"LD27","p_time":"1377560040","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"4882","us_name":"lectvs","us_username":"lectvs","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><a style=\"font-size: 13px\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush1.png\"><img class=\"size-medium wp-image-289326 aligncenter\" alt=\"coinrush1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush1-300x180.png\" width=\"300\" height=\"180\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush1-300x180.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush1-550x330.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush1.png 1000w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Hey there! This Ludum Dare I made a game called Coin Rush; you might have heard of it. It&#8217;s a fast-paced action-arcade arena game where the goal is to bounce on enemy heads and collect as many coins as possible.<\/p>\n <p>If you&#8217;re awesome, you can play it here:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=4882\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=488<\/a>2<\/p>\n <p>Anyway, on to the postmortem.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush3.png\"><img class=\"size-medium wp-image-289413 aligncenter\" alt=\"coinrush3\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush3-300x180.png\" width=\"300\" height=\"180\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush3-300x180.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush3-550x330.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush3.png 1000w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><strong>What went right?<\/strong><\/p>\n <p>&#8211; The part of the game that I&#8217;m most proud of is the art. I&#8217;ve never made art like this before, most times it just flops and looks like crap.<\/p>\n <p>&#8211; I finished most of the game in a timely manner, and I wasn&#8217;t feeling too rushed at the end.<\/p>\n <p>&#8211; I succeeding in making exactly what I imagined it being, with only a few changes necessary.<\/p>\n <p>&#8211; I had almost no time to make the music, but from the feedback I&#8217;m getting, I&#8217;d say the short loop isn&#8217;t that bad.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush2.png\"><img class=\"size-medium wp-image-289412 aligncenter\" alt=\"coinrush2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush2-300x180.png\" width=\"300\" height=\"180\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush2-300x180.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush2-550x330.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/coinrush2.png 1000w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><strong>What went wrong?<\/strong><\/p>\n <p>&#8211; I didn&#8217;t take time to actually play my game during development. After the compo ended, I realized how broken and unbalanced it really was.<\/p>\n <p>&#8211; The collisions. This has two parts. The first is that it is very hard to land on an enemy&#8217;s head. This is due to both the high-friction movement and the collision code. Second, the weapon collisions. I didn&#8217;t have time to think of how to do them, so I just made a circle around the weapons and detected it from there. The problem is that the circle is a lot bigger than the weapon itself, resulting in pretty much invincibility very early in the game.<\/p>\n <p>&#8211; I had to learn JDBC. I wanted to add online high scores, but I didn&#8217;t know how to do that in Java. So it took a while to figure that out.<\/p>\n <p>&#8211; I couldn&#8217;t deploy to web. This actually has two sides to it. First, I wasted about an hour or two trying to figure out web deployment, in vain. But I turned it around with a quirky html file that actually ENCOURAGES people to download it. Some people completely skip over an entry just because they have to download something. Since I couldn&#8217;t web deploy myself, I had to think of a way to keep people from moving on.<\/p>\n <p>&nbsp;<\/p>\n <p>Overall, I feel like this is my best effort so far in a Ludum Dare compo. Lots of things went right for me, I stayed focused more than any compo before, and I took what knowledge I have of game design to try and make a game that&#8217;s a fun and enjoyable experience.<\/p>","time":"August 26th, 2013 6:34 pm","title":"LD27 Postmortem: Coin Rush"}