We’ve submitted!

We’ve submitted our game, which we’ve called Cosmos Commander, because alliteration.

The idea of the game is you give your ships commands before the conflict and then watch 10 seconds play out. Then you give them new commands for the next 10 seconds and repeat until you’re victorious. Or defeated. Preferably victorious, though.

The orders you give your ships are where they move, where they fire, and whether or not you’d like to prioritise shields or firing-rate with a slider bar. You give these commands to your ships one by one, sequentially.

Here’s a gif:

We like gifs

The pre-combat phase is not as intuitive as it ought to be, but I’m really happy with the way the game has turned out. Ludum Dare has been such a great experience, but mostly so for us as a team. We’ve learned a lot about working together and it’s been so much fun, and we’re really eager to work on more projects together.

That said, I really can’t wait for sleep… and then to play so many games. I’m really looking forward to the feedback!