{"author_name":"Jwatt","cat":"LD #36","comments":[{"author_name":"","time":"August 28, 2016 6:18 pm","epoch":1472426280,"text":"Images aren&#8217;t loading for me. When I add https:\/\/ to the front they work though.","spam":"N"}],"epoch":1472425860,"likes":1,"metadata":{"p_key":"3846","p_author":"Jwatt","p_authorkey":"504364","p_urlkey":"39307","p_title":"Chapter n-1: \u201cHoly shit, there\u2019s a lot of content\u201d","p_cat":"LD #36","p_event":"LD36","p_time":"1472425860","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"504364","us_name":"Jwatt","us_username":"Jwatt","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>As\u00a0I\u00a0reach the night of the second day, there&#8217;s 4 more-or-less playable chapters. The fifth one is an afterword without extra assets, so it&#8217;s just appropriate to leave for the last stretch.<\/p>\n <p>Despite speaking about chapters in these posts, I&#8217;m thinking of losing that concept in the game itself. Some of the\u00a0cut-offs are weird anyway:\u00a0chapter 1 is way longer than 2, but the only way to solve this would be to treat their\u00a0interlude as &#8220;chapter 1b&#8221;.\u00a0Perhaps problems like these are\u00a0not very critical to the player, and I think a game like this might work best as one long ride.<\/p>\n <p>You could say character &#8220;arcs&#8221; are a better split. There&#8217;s 6\u00a0main characters (ranging from moderately\u00a0silly to very silly), 1 side character and some throwaway ones.<\/p>\n <p><img class=\"alignnone aligncenter\" src=\"https:\/\/i.imgur.com\/1KWpJ0C.png\" alt=\"\" width=\"430\" height=\"365\" \/><\/p>\n <p style=\"text-align: center\"><em>A gazillion hours of work on this sprite alone.<\/em><\/p>\n <p>The format already lends itself to\u00a0dealing with one\u00a0character at a time. Well, except for the bits where everyone you&#8217;ve met comes together and they just babble over each other.<\/p>\n <p>Having turned\u00a0plans\u00a0into things on the screen, I have to say there&#8217;s some\u00a0actually pretty funny stuff. If you&#8217;re not laughing at your own script, you&#8217;re doing humor wrong.<\/p>\n <p><img class=\"aligncenter\" src=\"https:\/\/i.imgur.com\/jUbl6KR.png\" alt=\"\" width=\"802\" height=\"627\" \/><\/p>\n <p>Basically I&#8217;m just copying the script over to the code, creating assets and new functions as I need them. It turns out to be a rather organized approach without being restricting creatively.\u00a0Of course, when recycling stuff, it also becomes\u00a0smoother to add new content\u00a0as the work progresses.\u00a0Working like this, the usual\u00a0anxiety about the final product is significantly reduced.<\/p>\n <p>I&#8217;ve done most of the heavy lifting by now, and I\u00a0don&#8217;t think anything left on the list is overwhelming as such. The gameplay segments are gonna need some more effort though,\u00a0hehe.<\/p>\n <p>Aah, pretty tired. Gonna wake up early tomorrow and have one more of these fun LD weekend days.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/good-night\/\" rel=\"tag\">good night<\/a><\/p>","time":"August 28th, 2016 6:11 pm","title":"Chapter n-1: \u201cHoly shit, there\u2019s a lot of content\u201d"}