{"author_name":"UnorthodoxGames","cat":"LD #27","comments":[],"epoch":1377547380,"likes":2,"metadata":{"p_key":"38483","p_author":"UnorthodoxGames","p_authorkey":"26617","p_urlkey":"74101","p_title":"Update #5 \u2013 Almost there!","p_cat":"LD #27","p_event":"LD27","p_time":"1377547380","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"26617","us_name":"UnorthodoxGames","us_username":"unorthodoxgames","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>A bunch of hours ago we finally implemented the ability for the player to divert power between Shields and Attack-power (or rather, the firing frequency!) Increasing the one lowers the other, though you can never be fully shielded\/damage immune.<\/p>\n <p>In addition to that, when the shields power is boosted a subtle blue glow surrounds the associated ship.<\/p>\n <p>You can see this in action in this here gif:<\/p>\n <div style=\"width: 566px\" class=\"wp-caption alignnone\"><img alt=\"\" src=\"https:\/\/dl.dropboxusercontent.com\/u\/13336916\/currentStateNewest.gif\" width=\"556\" height=\"418\" \/><p class=\"wp-caption-text\">We also have menus now!<\/p><\/div>\n <p>As you can see, you can click anywhere on the slider bar, or drag the slider itself to achieve the desired results.<\/p>\n <p>Other additions that really make quite the difference include spinning \u00a0asteroids, as well pixel perfect collision, though you can&#8217;t really see that here. The asteroids are lurking. Waiting.<\/p>\n <p>Hmm, well, I&#8217;d better shoot off and get some polish in before we submit! Craig is currently fleshing out the AI a little more, and there&#8217;s a wee more balancing to be done, time permitting.<\/p>\n <p>Best of luck on the final run folks, don&#8217;t leave things too late! Just 3 hours to gooo!<\/p>","time":"August 26th, 2013 3:03 pm","title":"Update #5 \u2013 Almost there!"}