{"author_name":"EmptyFlash","cat":"LD #27","comments":[],"epoch":1377535260,"likes":2,"metadata":{"p_key":"38533","p_author":"EmptyFlash","p_authorkey":"2457","p_urlkey":"74151","p_title":"10 Seconds to Earth: A Postmortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377535260","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"2457","us_name":"EmptyFlash","us_username":"emptyflash","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screencap.gif\"><img class=\"aligncenter size-full wp-image-288259\" alt=\"screencap\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screencap.gif\" width=\"299\" height=\"299\" \/><\/a><\/p>\n <p>This is probably our most successful Ludum Dare to date. We managed to get the game to look and feel exactly how we wanted to, streamed the majority of production, got most of the features we wanted, and even finished early. The only thing I would do differently is take more time to plan things out instead of planning as we go. <strong>Overall great jam, and I&#8217;m ready to start playing everyone else&#8217;s games. \ud83d\ude00<\/strong><\/p>\n <p>&nbsp;<\/p>","time":"August 26th, 2013 11:41 am","title":"10 Seconds to Earth: A Postmortem"}