{"author_name":"brgarnet17","cat":"LD #27","comments":[],"epoch":1377531660,"likes":0,"metadata":{"p_key":"38548","p_author":"brgarnet17","p_authorkey":"24754","p_urlkey":"74166","p_title":"Update, then Crunch Time","p_cat":"LD #27","p_event":"LD27","p_time":"1377531660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"24754","us_name":"brgarnet17","us_username":"brgarnet17","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>After a long night, I finally got my timer to work as I want it to. Now I have to deal with the static variables in my program that refuse to reset (sigh). Anyway, I hope that I can get that completed. If I do, I might finally have a decent executable with basic functionality.<\/p>\n <p>Here is the tentative schedule for the day:<\/p>\n <p>Now: Lunch<\/p>\n <p>1PM to 2PM: fix and polish functionality of the executable<\/p>\n <p>3PM to 5PM: finish game graphics<\/p>\n <p>5PM to 6:30PMish: create and add sound effects<\/p>\n <p>6:30PM to 7PM: Dinner<\/p>\n <p>7PM to 8PM: polish and submit<\/p>\n <p>&nbsp;<\/p>\n <p>This is only a tentative schedule, but it gives some hope to me for finishing. I guess I&#8217;ll find out if I can either way. Time to work!<\/p>","time":"August 26th, 2013 10:41 am","title":"Update, then Crunch Time"}