Update 4 — Done…for now
Although my game is incredibly short, only 2 very simple puzzles, I did get to figure out how to do things that I’ve never done before.
The main thing is a procedural puzzle level, you know where you have to finish one puzzle to unlock the next, so on.
I also began working on on hub level type thing, which I had to leave out because of some unforeseen extra time constraints, and I was unable to finish.
I threw in a little random bonus level at the end just to show a sneak preview of the end goal of the final product.