{"author_name":"vittorioromeo","cat":"LD #27","comments":[],"epoch":1377504480,"likes":2,"metadata":{"p_key":"38628","p_author":"vittorioromeo","p_authorkey":"26255","p_urlkey":"74246","p_title":"First compo done \u2013 try 10corp! :)","p_cat":"LD #27","p_event":"LD27","p_time":"1377504480","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"26255","us_name":"vittorioromeo","us_username":"vittorioromeo","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screenshot-08252013-105204-PM.png\"><img class=\"alignnone size-medium wp-image-287432\" alt=\"Screenshot - 08252013 - 10:52:04 PM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screenshot-08252013-105204-PM-300x233.png\" width=\"300\" height=\"233\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screenshot-08252013-105204-PM-300x233.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screenshot-08252013-105204-PM-550x428.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>10corp<\/strong><\/p>\n <p><em>a frustrating reflex-based puzzle platformer<\/em><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=26255\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=26255<\/a><\/p>\n <p>Gameplay video:\u00a0<a href=\"http:\/\/www.youtube.com\/watch?v=zjQCVzKrnqA\">http:\/\/www.youtube.com\/watch?v=zjQCVzKrnqA<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>This was my first Ludum Dare competition.<\/p>\n <p>The game is written in C++11, using only SFML2.1 and JsonCpp as external dependencies.<br \/>\n It is written using my personal\u00a0<a href=\"https:\/\/github.com\/SuperV1234\" target=\"_blank\">SSV framework<\/a>, written from scratch, which is free, open-source and available on GitHub.<\/p>\n <p>I couldn&#8217;t manage to polish the game as much as I wanted to. There only are 7 playable levels, no gfx options, no key rebinding, et cetera.<\/p>\n <p>Still, being my first Ludum Dare, it was a very interesting and learning experience and I&#8217;m glad (and surprised) I managed to create something (in my opinion) worth playing that could become a fun little game with additional polish.<\/p>\n <p>Hope you enjoy my entry.<\/p>","time":"August 26th, 2013 3:08 am","title":"First compo done \u2013 try 10corp! :)"}