{"author_name":"Corn\u00e9 Dorrestijn","cat":"LD #27","comments":[],"epoch":1377493260,"likes":1,"metadata":{"p_key":"38658","p_author":"Corn\u00e9 Dorrestijn","p_authorkey":"505374","p_urlkey":"74276","p_title":"Yay, finished :-)","p_cat":"LD #27","p_event":"LD27","p_time":"1377493260","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"505374","us_name":"Corn\u00e9 Dorrestijn","us_username":"Corn\u00e9 Dorrestijn","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I didnt have much time this weekend, had a party and some other stuff. Thanks to that party I also was a bit tiered Saturday so most of my work i&#8217;ve done Sunday evening. around 23:30 I finished the biggest part of the game. Except the bullet detection and the countdown, reset and sounds. The bullets where quite hard for me. Normally i would check if the bullet was within the x of the enemy + the width. But that wasn&#8217;t possible because of the rotated planes. Since i&#8217;ve had never done that before it was quite the challenge. Luckily I finished that around 1:00 and was i also able to add a few sounds and the timer\/rest.<\/p>\n <p>At the end i think the game is quite nice. The AI isn\u2019t too easy and the controls are usable. I don&#8217;t think its will still be fun after a few plays but that said, I also haven&#8217;t played it for so long because I had to get up early again.<\/p>\n <p>I&#8217;ve used Inkscape for the graphics, as3sfxr for the sounds and Brackets for the JS programming. I have not used any library&#8217;s.<\/p>\n <p><img class=\"alignnone\" alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/273708\/4506-shot0.png\" width=\"618\" height=\"432\" \/><\/p>\n <p>Play\/vote: <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=4506\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=4506<\/a><\/p>","time":"August 26th, 2013 12:01 am","title":"Yay, finished :-)"}