{"author_name":"Arcana","cat":"LD #27","comments":[],"epoch":1377488220,"likes":1,"metadata":{"p_key":"38666","p_author":"Arcana","p_authorkey":"22457","p_urlkey":"74284","p_title":"The good and the bad about \u201cpartial\u201d Ludum Dare","p_cat":"LD #27","p_event":"LD27","p_time":"1377488220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"22457","us_name":"Arcana","us_username":"\/author\/arcana\/","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>All right. I finished my game last night and submitted it, but I had time on the bus and no wifi today, so I fixed some major bugs I found. I didn&#8217;t have a chance to get everything updated until now though. Aiyee! Hope it&#8217;s not a big deal. I would have submitted but I was without an Internet connection.<\/p>\n <p>So what were these bugs?<\/p>\n <p>1. The game loop didn&#8217;t reset properly. When you selected &#8220;Retry?&#8221; and said yes, the game state didn&#8217;t reset. So you kept on dying over and over again. Oops. Similarly, when you said &#8220;no&#8221;, the game thought you won. Whoops.<\/p>\n <p>2. Enemy spawning, caused by innocent, but silly swapping of &gt; and &lt; symbols as well as missing parentheses. That&#039;s one of the things that I noticed last night and said, &quot;Hmm something&#039;s wrong&#8230; but I guess it&#039;s still playable&quot; but decided that it really needed to be repaired.<\/p>\n <p>3. Okay, I added a secret, undocumented weapon. Press &quot;3&quot;. (Yes, it has a ten second cooldown.) Unfortunately, it&#039;s not that useful. Oops.<\/p>\n <p>Anyway &#8211; here it is! I hope you enjoy it.<\/p>\n <p>http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&#038;uid=22457<\/p>\n <p>Okay, what&#8217;s the &#8220;bad&#8221; about partial Ludum Dare that isn&#8217;t a last-minute, finger? Well, besides the fact that I didn&#8217;t have the time to really get as much as I wanted done, I think the biggest thing I miss about not taking the entire time in a last-minute rush to hit the deadline for Ludum Dare is that adrenaline rush to see how much I can complete and crossing your fingers for that last compile and then getting the submission in 5 minutes before the deadline, and then sitting back and taking a deep breath about it all. The adrenaline rush was GREAT and I didn&#8217;t really get it as much this time, since I was able to submit and then think about it, and then work on it, and then submit some improvements rather than that feeling of &#8220;finality&#8221; where you submit and then you have to live with all of your mistakes!<\/p>\n <p>Yeah I do kind of miss that feeling. Maybe next time. I&#8217;ll have to learn that real-time sound engine in Python next time!<\/p>","time":"August 25th, 2013 10:37 pm","title":"The good and the bad about \u201cpartial\u201d Ludum Dare"}