Time Loopy
Here’s my first Ludum Dare compo entry, Time Loopy:
It’s a game about being stuck in a ten second time loop and using your past selves to overcome challenges, written in ImpactJS (HTML5). Some thoughts:
- I’m happy with how the character design and animation turned out, and the time travel mechanic works surprisingly well. However…
- The game isn’t really polished at all. It’s too easy to miss the dialogue, you end up having way too many versions of yourself which get in the way if you’re not fast enough to complete the level (with no way to reset them except reloading the game), and there are no menus to speak of.
- I didn’t have time to get enough people to playtest the tutorial portion, so I have no idea if it makes sense to anyone other than me. The overall level design could have been better if I hadn’t been rushed during that part.
- I only got to make one level. I spent too much time getting the time travel mechanic to work well (and getting ImpactJS to be deterministic at a mostly reliable framerate so the playback of past selves would work), and it also doesn’t make for easy level design when the player gets put back at the beginning every ten seconds and has to deal with multiple versions of theirself from the past. I may explore the concept more when I have time to make better and more varied levels (perhaps the player could be required to use the past selves to distract enemies? maybe he/she has to make sure the past self doesn’t die or get injured?)
Good luck to everyone in the jam as you’re finishing up, and thanks to the LD staff for making this a fun event.
