{"author_name":"graebor","cat":"LD #27","comments":[],"epoch":1377482220,"likes":1,"metadata":{"p_key":"38685","p_author":"graebor","p_authorkey":"11713","p_urlkey":"74303","p_title":"Possibly my final build","p_cat":"LD #27","p_event":"LD27","p_time":"1377482220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11713","us_name":"graebor","us_username":"graebor","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Here&#8217;s my latest build:\u00a0<a href=\"http:\/\/graemeborland.com\/gamecontent\/ludumdare27\/\">http:\/\/graemeborland.com\/gamecontent\/ludumdare27\/<\/a><\/p>\n <p>I&#8217;m going to sleep on it and then do a quick playtest in the morning. If I still like this build, and nobody has found any bugs that need fixing, then I&#8217;ll do an official submission to the jam with this build and write up a quick post-mortem. Whew!<\/p>\n <p>Minor changes in this build, the biggest one being that you can now get a score\/HP reward for going a whole round without getting hit, and for going a whole round without ever firing your weapon. This is so that if you get a weapon you don&#8217;t like, you can spend the 10 seconds focusing on dodging shots, and potentially grab both of these bonuses at the end of the round.<\/p>","time":"August 25th, 2013 8:57 pm","title":"Possibly my final build"}