{"author_name":"Velro","cat":"LD #27","comments":[],"epoch":1377480240,"likes":0,"metadata":{"p_key":"38688","p_author":"Velro","p_authorkey":"25399","p_urlkey":"74306","p_title":"Submission thoughts","p_cat":"LD #27","p_event":"LD27","p_time":"1377480240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25399","us_name":"Velro","us_username":"velro","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>It feels really good to have it out there. This is my first &#8220;finished&#8221; game, for how unpolished Keyboard Slap is.<\/p>\n <p>Unfortunately a lot of features that I had originally coded to be implemented later weren&#8217;t able to be used. The big one is the dynamic bars\/meter\/BPM calculation with automatically adjusting markers. The game ended up taking place in a single time. Next time I ought to get a bit of each core segment finished, then build them up. I know I &#8220;skipped&#8221; a lot of features of Libgdx, just to keep within my comfort zone and spend more time coding instead of reading. Typically I&#8217;ll spend more time learning how to use a feature than actually using it, due to my inexperience. For example, creating little blocks of color to stretch around, I could have generated these assets purely in Libgdx.<\/p>\n <p>I&#8217;m somewhat glad the &#8220;Sandbox&#8221; mode didn&#8217;t work out because it would have just cost me more time and the campaign lacks any real punishment, so it can act as a Sandbox if the player ignores the prompts. I&#8217;m also fairly happy with how it looks. The font is kinda wonky, but I know this looks WAY better than if I had attempted real art. Freesound.org really came through with me as far as drum and metronome samples.<\/p>\n <p>I really hope some people have fun with this!<\/p>","time":"August 25th, 2013 8:24 pm","title":"Submission thoughts"}