{"author_name":"Senevri","cat":"LD #27","comments":[],"epoch":1377479880,"likes":0,"metadata":{"p_key":"38691","p_author":"Senevri","p_authorkey":"25313","p_urlkey":"74309","p_title":"I didn\u2019t know there was a submit hour. \/\/ Sunday\u2019s Timelapse","p_cat":"LD #27","p_event":"LD27","p_time":"1377479880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25313","us_name":"Senevri","us_username":"senevri","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Well&#8230;<\/p>\n <p>Ugh. I could have worked on the performance a bit more. Code leaks somewhere. Not that much of a learning experience really. Still, interesting.<\/p>\n <p>I&#8217;m happy I had time to put in an intro screen, as well as ending screens. I&#8217;m not happy that the final boss battle was completely missing. I guess I could just have put in a &#8220;you win&#8221; flag, and display a screen of some sort.<\/p>\n <p>The card system missing &#8211; which was one of the big deal ideas &#8211; is a really great shame.<\/p>\n <p>The art doesn&#8217;t actually bother me that much &#8211; I think the scribbly paint art is kind of cute.<\/p>\n <p>Enter at Game Over was supposed to restart, instead it crashes.<\/p>\n <p>Biggest problem above all else is the framerate tanking.<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/N_YZEj14xh8?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Dropbox link should be :<\/p>\n <p><a href=\"https:\/\/www.dropbox.com\/s\/o7v959nahj2zbwf\/LD27.zip\">https:\/\/www.dropbox.com\/s\/o7v959nahj2zbwf\/LD27.zip<\/a><\/p>\n <p>Github:<\/p>\n <p><a href=\"https:\/\/github.com\/Senevri\/LudumDare\">https:\/\/github.com\/Senevri\/LudumDare<\/a><\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"August 25th, 2013 8:18 pm","title":"I didn\u2019t know there was a submit hour. \/\/ Sunday\u2019s Timelapse"}