{"author_name":"Brian Stegmann","cat":"LD #27","comments":[],"epoch":1377477180,"likes":0,"metadata":{"p_key":"38711","p_author":"Brian Stegmann","p_authorkey":"24792","p_urlkey":"74329","p_title":"And so it ends","p_cat":"LD #27","p_event":"LD27","p_time":"1377477180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"24792","us_name":"Brian Stegmann","us_username":"hyperbox","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>That was definitely a great experience. I realize now how the personal effects of something like Ludum Dare to a developer is vastly more important than the actual competition.<\/p>\n <p>Despite falling quite short of my original concept, I&#8217;m extremely satisfied with how far I got in 48 hours. I have a good idea now how I will structure my game engine, as I add some of the slop back into it as good re-usable components. Ironically, I spent very little time on music and sfx. Wait actually no time on sound effects at all&#8230; oh well.<\/p>\n <p>The rundown of this weekend:<\/p>\n <p>Friday Night: Got the concept down. Then World&#8217;s End and, very appropriately, a local pub with some friends. Awesome movie btw.<\/p>\n <p>Saturday:<\/p>\n <ul>\n <li>Getting the day\/night cycle timing right<\/li>\n <li>Debugging tools<\/li>\n <li>Developer images<\/li>\n <li>Collision Detection<\/li>\n <li>Initial music<\/li>\n <li>Win\/Lose conditions<\/li>\n <li>Wisps &amp; Plants<\/li>\n <\/ul>\n <p>Sunday:<\/p>\n <ul>\n <li>Pseudo-lighting for the night scene<\/li>\n <li>Enemy<\/li>\n <li>Animation sheets for everything<\/li>\n <li>Tweaking the game logic (# of stuff generated depending on score)<\/li>\n <li>Testing<\/li>\n <li>More music (at 10 till 9, haha)<\/li>\n <\/ul>\n <p>My initial concept actually involved having a little compound where you farmed during the day and then adventured out into the night. Your speed would prevent you from going to far at first. I had some additional power-ups and enemies in mind as well. After a few cycles of prototyping I realized that this would take more time than I had, so I went with a day\/night collection game.<\/p>\n <p>What&#8217;s particularly great about this experience is I now have a pretty decent javascript engine to use going forward. There was quite a bit of development during this game that I will be able to re-use for future games and future Ludum Dare competitions. So next time I&#8217;ll be able to focus on the game a lot more than the engine.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/qu_hello1.gif\"><img class=\"alignnone size-full wp-image-286708\" alt=\"qu_hello\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/qu_hello1.gif\" width=\"128\" height=\"128\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p><a title=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=24792\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=24792\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=24792<\/a><\/p>\n <p>&nbsp;<\/p>","time":"August 25th, 2013 7:33 pm","title":"And so it ends"}