UDK – Jam game, day two

Today went more smooth than yesterday, though I didn’t put as much effort in today as yesterday.

I got the first steps of my “10 seconds” theme going with the AI and introduced some player side stuff; HUD for the health and ammo, as well as reload animation and magazines that spawn and drop when the player reloads. Tomorrow will be making the level and some final testing to make sure none of the AI is too buggy.

Like yesterday, I put together a time lapse of today’s work:

Tags: #27, day two, udk