I’m in… and done

This “I’m in” post is a bit late. I hadn’t really planned on doing LD this time around, but then it ended up I wasn’t doing anything this weekend, so I just decided to roll with it. The theme was also pretty tempting, since “10 Seconds” is a pretty open ended theme. So after a bit of thinking over ideas, I picked one that sounded fun and went with it.

Last time (LD25) I tried using Haxe/NME (now OpenFL), but I set my sights too high and didn’t quite make it. I couldn’t decide whether this was due to me picking a game idea that was too complex for 48 hours, or whether I just couldn’t program as fast in Haxe/NME as I can in Love2D. Probably a mix of the two. Anyway, this time I went back with Love2D. My code is terrible… I couldn’t remember how to do classes and didn’t feel like looking it up, so it’s a bit of a mess. Some of the code really made me cringe, but I did get a few chances to refactor some of it. That all went out the door when zero hour approached, of course.

I really didn’t get to spend a lot of time working on this one… I ended up having to chauffeur some people around and be away from my computer for longer than I wanted. And also doing some skateboarding. Couple that with the fact that I started completely from scratch (well, some of the code started from the physics tutorial on the Love2D wiki), and it is safe to say that this game is a little rough around the edges. The physics for the grocery cart are the Love2D physics, and the physics for the cart guy is just a simple if doing this action will result in this point going into a shelf, then don’t do it. Which makes them a little squirrely, but it works alright.

The graphics this go around were done almost completely on my Samsung Galaxy Note 8, with Sketchbook Pro, and some tweaking and refining with Gimp. A bit of a break from the pixel art I did for the last few LDs, but I think it came out good enough.

Audio wise… well, there is no audio. Ran out of time, and audio always gets last on my list.

I do like the concept and how it turned out (for the most part), so I’ll probably keep working on it and post a post-comp version.

So here it is: Swipe the Roast: A game about groceries

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=11192

screenshot

 

And yes, I did get this idea from Supermarket Sweep 😀