Hackfield is finished! Hack it up today!!

HACKFIELD LOGO

That was close, but Hackfield is here and available to try! 

As it happened several times in the history, ending was close. Intro didn’t want to work even an hour ago. The worst is that I was tired. Way too tired. And so I didn’t have time to make a complete walkthrough. It means that it may have a lot of bugs, which seriously pisses me off…not if I’d be addicted to being perfect – I just don’t want to release a game that may even crash on halway to the end.

Anyway, finally, I didn’t add texture colour change, especially because I didn’t get suggestions. Not if I’d be either suprised or disappointed 😀 also, it wasn’t as important as creating procedural map generating flawless, for example.

I’ve made some seriously well made things in this work by the way. This is far the best work I’ve ever done in the world of programming.

Thanks for all the crazy guys on Twitter who made an insane but yet moredate and followable “tagtivity” – watching the thoughts of you while developing was seriously inspiring. I still miss that :'(

Thanks for the core LD crew too, that they make this event for the 27th time with patience!

See you next time (you can SURELY see me next time), and thanks for playing!