{"author_name":"jay griffin","cat":"LD #27","comments":[],"epoch":1377470880,"likes":0,"metadata":{"p_key":"38828","p_author":"jay griffin","p_authorkey":"26325","p_urlkey":"74446","p_title":"Close Calls","p_cat":"LD #27","p_event":"LD27","p_time":"1377470880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"26325","us_name":"jay griffin","us_username":"farfromsleep","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So, thought I&#8217;d have a quick bit of further testing before deadline and found an absolute show-stopper of a bug with minutes to go. Any misfires in the game (a rare condition that happens maybe one time in twenty shots, in a game that only has a couple of shots a minute) would just stop the whole thing dead and stop the game from continuing. I think that was the fastest bit of typing, fixing and swearing I&#8217;ve done in quite some time :S<\/p>\n <p>Man am I glad I give that one last try. Having my misfire code misfire on me has to be one of my more ironic bugs yet.<\/p>","time":"August 25th, 2013 5:48 pm","title":"Close Calls"}