{"author_name":"biag","cat":"LD #27","comments":[],"epoch":1377469200,"likes":0,"metadata":{"p_key":"38877","p_author":"biag","p_authorkey":"7808","p_urlkey":"74495","p_title":"v.07","p_cat":"LD #27","p_event":"LD27","p_time":"1377469200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7808","us_name":"biag","us_username":"biag","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Ooh, we&#8217;re getting so close to the end. *shudder* You can <a href=\"https:\/\/rawgithub.com\/biag\/LD27\/e2b3f281405c2ab6b26fb365165af50300d6b18d\/index.html\">play the new version here<\/a>, changelog below.<\/p>\n <pre>-Game now more intelligent of which tile you clicked on\n -Tiles keep track of their neighbors\n -You can now click on producing buildings to toggle production (useful\n when you would rather somebody build a structure than harvest a farm)\n -Added a Granary building, which provides +1 food per neighboring farm\n every 3 days\n -Added a win state: reach 100 population\n -BUGFIX: no more ghostly tooltips when a tile is altered underneath the\n mouse\n -BUGFIX: fixed \"-1 people starved\" messages<\/pre>\n <p>This is basically the gameplay state I think it&#8217;s going to get to; I&#8217;m going to spend the rest of the Dare doing sound and music to make it more interesting. I&#8217;m not totally happy with how far I got on the gameplay, but I&#8217;ll let playtesters be the judge of whether it&#8217;s fun or not. To Audacity!<\/p>\n <p>A note on the goal: it may or may not be possible to actually build 100 houses, depending on how much of the map is trees &amp; stones. I&#8217;m hoping to do one last patch with Mines and Forestry Camps to make those resources more sustainable, but I&#8217;d rather have an impossible win state than a soundless game.<\/p>","time":"August 25th, 2013 5:20 pm","title":"v.07"}