{"author_name":"Linear","cat":"LD #27","comments":[{"author_name":"","time":"August 25, 2013 4:26 pm","epoch":1377465960,"text":"I know how you&#8217;re feeling. I&#8217;ve decided I&#8217;ll share my buggy mess right on the deadline however. Next time!","spam":"N"}],"epoch":1377465180,"likes":0,"metadata":{"p_key":"38958","p_author":"Linear","p_authorkey":"500135","p_urlkey":"74576","p_title":"Withdrawing =\/","p_cat":"LD #27","p_event":"LD27","p_time":"1377465180","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"500135","us_name":"linear","us_username":"linear","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Ran into every possible setback (Comcast had to come reinstall internet\/lay a cable in my front yard, costing me hours;\u00a0 people kept dragging me out to some party happening outside; Ran into a few nasty bugs that crashed Unity and took hours of debugging).\u00a0 I have the intro, and the ending, all of the music, all of the game elements, AI pathing, player health, death, traps, moving platforms, and a whole assortment of things, but it&#8217;s all so hacked together that it&#8217;s unsalvageable, and I&#8217;d have less than 2 hours to actually make the levels from all of these (somewhat buggy) things.<\/p>\n <p>So screw it.\u00a0 Entering the Jam would buy me maybe 3 hours more anyway, since Mondays are for jobs.<\/p>\n <p>I&#8217;ll enter again next time with better basecode (honestly, half this crap should have been base code).<\/p>\n <p>Best of luck to everyone else though!<\/p>\n <p>&nbsp;<\/p>\n <p>-Linear<\/p>","time":"August 25th, 2013 4:13 pm","title":"Withdrawing =\/"}