{"author_name":"FrozenCow","cat":"LD #27","comments":[],"epoch":1377464580,"likes":0,"metadata":{"p_key":"38973","p_author":"FrozenCow","p_authorkey":"8435","p_urlkey":"74591","p_title":"Finished!","p_cat":"LD #27","p_event":"LD27","p_time":"1377464580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8435","us_name":"FrozenCow","us_username":"frozencow","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Well, sort of. The game works and includes\u00a0<strong>multiplayer<\/strong>! Yay!<\/p>\n <p>I struggled with the theme (again): Wario Ware was stuck in my head and I wanted something different. I can&#8217;t say the resulting game is very different from Wario Ware, but it isn&#8217;t exactly a clone neither. It includes 4 minigames where you can win\/lose. Score is kept across the different minigames.<\/p>\n <p>I couldn&#8217;t get to implementing sound correctly (due to multiplayer functionality). I&#8217;ll have to find a nice solution for this when doing another multiplayer game. Graphics are also somewhat lacking, it&#8217;s there, but can&#8217;t say it&#8217;s good.<\/p>\n <p>Apart from all that, it&#8217;s quite fun to play and that was the goal, so I&#8217;m quite happy.<\/p>\n <p>The game is implemented in pure Javascript, in the browser and on the server (nodejs). It uses websockets to communicate between client and server.<\/p>\n <p>Here is an screenshot:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/273708\/8435-shot0.png\"><img class=\"alignnone\" alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/940dcf1b664682319b9cc56a3081ce98.jpg\" width=\"450\" height=\"338\" \/><\/a><\/p>\n <p><a href=\"http:\/\/softwarebakery.com:8000\/\">http:\/\/softwarebakery.com:8000\/<\/a><\/p>","time":"August 25th, 2013 4:03 pm","title":"Finished!"}