{"author_name":"CarmineGames","cat":"LD #27","comments":[],"epoch":1377459480,"likes":0,"metadata":{"p_key":"39074","p_author":"CarmineGames","p_authorkey":"14688","p_urlkey":"74692","p_title":"Enemies wiggling","p_cat":"LD #27","p_event":"LD27","p_time":"1377459480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14688","us_name":"CarmineGames","us_username":"carminegames","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Two days down, one left. We&#8217;ve used a lot of time on the project structure and coming onto grips with our technologies (scala+libgdx). But the game is taking form slowly.<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/gwPNUGCVo5k?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Above is the result of late night coding, when it would most likely be better to just turn in for the night :).<\/p>","time":"August 25th, 2013 2:38 pm","title":"Enemies wiggling"}