{"author_name":"khakionion","cat":"LD #27","comments":[],"epoch":1377457500,"likes":0,"metadata":{"p_key":"39107","p_author":"khakionion","p_authorkey":"4720","p_urlkey":"74725","p_title":"Initial Success, Now To Improve and Polish","p_cat":"LD #27","p_event":"LD27","p_time":"1377457500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4720","us_name":"khakionion","us_username":"khakionion","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Another Unity\/C# feature (Coroutines) sucked up a couple hours of concentration, but my game finally has a complete loop&#8230;!<\/p>\n <p><img src=\"http:\/\/id.khakionion.com\/img\/ld27_three.gif\" \/><\/p>\n <p>So, this has winning, losing, and a complete game loop; this is something I could submit. Of course, it&#8217;s not that impressive yet, so the goal is to just add polish and other small features until submission time.<\/p>\n <p>Woo! Second successful Ludum Dare (my first was <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=4720\">LD22<\/a>).<\/p>","time":"August 25th, 2013 2:05 pm","title":"Initial Success, Now To Improve and Polish"}