{"author_name":"argontus","cat":"LD #27","comments":[],"epoch":1377456300,"likes":13,"metadata":{"p_key":"39131","p_author":"argontus","p_authorkey":"505095","p_urlkey":"74749","p_title":"Oh man, look at the time!","p_cat":"LD #27","p_event":"LD27","p_time":"1377456300","p_likes":"13","p_comments":"0","p_status":"UPD5","us_key":"505095","us_name":"argontus","us_username":"argontus","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>This has been a very inspiring Ludum Dare so far. Especially as it&#8217;s the first time I&#8217;ve taken part!<\/p>\n <p>Looks like my game isn&#8217;t going to make it through in the Jam in a playable state, as I&#8217;ve got work tomorrow. However, I like the idea (which has been contributed to a lot by my lovely girlfriend) so I&#8217;ll try to finish the game during the next week or so.<\/p>\n <p>&nbsp;<\/p>\n <p>My game is called Ludum Dare Simulator, or LDS #2.78e^-3 for short, and the idea is that you have to create a game for LD in ten seconds by clicking relevant things around your desktop. The game involves a lot of frantic mouse bashing and should be entertaining for at least 30 seconds. We&#8217;ll see, hopefully.<\/p>\n <p>Here&#8217;s a couple screenshots from the game thus far. It has working intro, menu and game states, even though the game state is still quite empty and lacks the game mechanics.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/lds_menu.jpg\"><img class=\"aligncenter size-large wp-image-284215\" alt=\"lds_menu\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/lds_menu-550x428.jpg\" width=\"550\" height=\"428\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/lds_menu-300x233.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/lds_menu-550x428.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/lds_menu.jpg 806w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/lds_game.jpg\"><img class=\"aligncenter size-large wp-image-284222\" alt=\"lds_game\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/lds_game-550x428.jpg\" width=\"550\" height=\"428\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/lds_game-300x233.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/lds_game-550x428.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/lds_game.jpg 806w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Most of my time has sinked into coding basic stuff such as application class, state system, animation and UI systems, and this is my nemesis &#8211; it is hard to not create too large and complex systems for a project of this scope. I wrote and maintained a large cross-platform UI library at work during last winter and based on that experience I luckily realized what an endless mess I was heading to today, so I cut it short and decided to go the simple route with this project. So at the moment I have no generic UI code, all the drawing and events are handled in states. That aside, this LD has been a great way to learn to use SFML.<\/p>\n <p>I have also burned many hours at drawing the art. I&#8217;ve never really done pixel art before, so it has been quite a learning experience.<\/p>\n <p>&nbsp;<\/p>\n <p>I think I&#8217;ll head to bed soon, so I wish the best of luck to everyone and thank you for the awesome Ludum Dare! Next time I will be prepared!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/lessons-learned\/\" rel=\"tag\">lessons learned<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sfml\/\" rel=\"tag\">sfml<\/a><\/p>","time":"August 25th, 2013 1:45 pm","title":"Oh man, look at the time!"}