{"author_name":"Croze","cat":"LD #27","comments":[{"author_name":"","time":"August 25, 2013 1:21 pm","epoch":1377454860,"text":"I&#8217;d give the audio a try, if they don&#8217;t like it, mute exists. Good Luck","spam":"N"},{"author_name":"lulzfish_4","time":"August 25, 2013 1:23 pm","epoch":1377454980,"text":"Yeah make a mute option.","spam":"N"}],"epoch":1377454620,"likes":1,"metadata":{"p_key":"39148","p_author":"Croze","p_authorkey":"24715","p_urlkey":"74766","p_title":"I need a suggestion on the audio of my game","p_cat":"LD #27","p_event":"LD27","p_time":"1377454620","p_likes":"1","p_comments":"3","p_status":"UPD5","us_key":"24715","us_name":"Croze","us_username":"\/author\/croze\/","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I&#8217;m making somewhat of a racing game, but I can&#8217;t get any decent tile-able car audio to continue to playback while you are driving, so should I just leave out audio and save you from the disgusting sounds and just take the 0 or should I put in the pretty awful sounds and risk users losing from the gameplay because the audio is just attacking them? Please reply this could be somewhat of a game-changer if I make the wrong decision.<\/p>","time":"August 25th, 2013 1:17 pm","title":"I need a suggestion on the audio of my game"}