{"author_name":"Milo","cat":"LD #27","comments":[],"epoch":1377452340,"likes":0,"metadata":{"p_key":"39179","p_author":"Milo","p_authorkey":"2934","p_urlkey":"74797","p_title":"Systems Up And Running\/Ninja-ing\u2026","p_cat":"LD #27","p_event":"LD27","p_time":"1377452340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Well, this feels a little late to be getting the back-end done, but hey, there&#8217;s still more time in the compo. At the moment, I have just finished adding the final touch to the engine, making there be enemies to kill &#8211; and of course, adding the means to kill them. The same system should work to create levers and such as well, which should make interesting gameplay. Maybe.<\/p>\n <p>So, all I have left to do before I have a game is make the levels. (Of course, that&#8217;s not exactly &#8220;easy&#8221; given that my levels will probably involve a lot of motion) Of course, I&#8217;d like to have a pretty looking game, but&#8230; uh&#8230; ninjas don&#8217;t care about that sort of thing.<\/p>","time":"August 25th, 2013 12:39 pm","title":"Systems Up And Running\/Ninja-ing\u2026"}