Food Court Hell – Final Demo
This is the last demo I’ll be posting before the final submission of Food Court Hell!All I have left to do now is add the enemy artwork and add more enemies/bosses if I have time. Post compo I’m planning on continuing development since I have a lot of ideas for it.
As usual please submit any bugs you find and let me know what you think of it overall. Is it too easy? too hard? What do you like? what don’t you like? If a tree falls in the middle of the woods and no one’s around to hear it does Gary Busey still exist???
Please see the “How To” in game for controls
[stextbox id=”info” caption=”New in Demo 3″]
- Fixed compound wave bug
- Fixed negative score bug
- Added Heal Ability (F)
- Added Max Bullet Speed cap to make sure collisions happen!
- Added Mana boosts to some enemy drops
- Added Mana bonus on Easy Mode
- Added new enemies!
- Added Level 50 Boss: roboThug
- Added Pause Feature
- Added more difficulty factors
- Added Bullet speed powerup
- Adjusted powerup drops to balance the game
- Adjusted overall Score ratings
- Added powerup (programmer) artwork!
[/stextbox]